![]() ![]() In case you do any mental math to calculate damage outputs, do note that only half of your actual bullets are "actually" bullets they double your ammo in the counter to really give you the feeling of the wind in your hair as you pump out insane amounts of lead lol.ģ.) Don't feel overly obligated to actually kill the bugs you shoot. ![]() Some of those fine details will depend on whether the Driller is running Cryo or not so we can talk that out before our games. The common Glyphids, Slashers, Mactera, and so on are generally your bread and butter things to obliterate - other classes generally struggle to handle those types of bugs in large numbers but the Gunner doesn't give a frick about it. With the autocannon I usually pass off Pretorians unless they happen to be showing me dat booty from where I'm standing (with the minigun you can pretty well justify it though) I ping stuff if I'm actively checking them off and our Scout usually will focus attack it if I do. Also remember that the Gunner always has right of way so if any of us are in your way don't be afraid to take charge and move us!Ģ.) In Haz 4 and above it's generally best to prioritize the "general swarm" (although definitely kill everything with more legs than two) and for the most part let the Scout one shot the Oppressors. Grab those chokepoints and sightlines to maximize your damage. You'll get used to "bunny hopping" around, firing while in the air then releasing fire while you land to jump again, since sometimes it's the only way possible to kite. Without further ado:ġ.) Your movement speed is reduced by 50% while firing your primary weapon, so positioning is important. Also this isn't by any means an exhaustive guide, just a good place to get up to speed with the playstyle changes. Note: There are some overly specific tactics mentioned that we use for our friend group that caters to our own personal strengths and weaknesses so please don't be shy about disregarding any parts that don't apply to you or your fellow dwarves! Obviously a lot of the notes here are best for a dedicated crew where advanced communication and coordination is possible, as playing with random players is a very different experience from a tactics perspective. Hello! I wrote this guide for a friend of mine who's trying out Gunner from a former Engi focus, and figured that someone on the subreddit may enjoy checking it out as well. ![]()
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